Jan
29
Lua’d Bayts
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Before I start, I want to share some pretty important news. On January 8, 2008 at 7:45 PM Central, my son Sean was born. He was about 3 weeks early, but is nonetheless a healthy and (apparently) happy baby. You can read more about him at my wife’s blog, yellowpop.
Lua is a very popular scripting system for games. There are a lot of very good reasons to use Lua in your game. It’s fast, lightweight, and free. Embedding the Lua runtime in your application is supposed to be very easy. Today, we’ll take a look at doing just that. We’re going to embed Lua into Bayts, making it possible to script new steering behaviors in Lua. Read more