Feb
7
Maybe next time…
Filed Under Everything |
Well, I gots me a MacBook Pro. I have to admit, any tears I had been shedding about my poor little old iBook dried up quickly as soon as I turned this new puppy on. Let’s just say I am happy with this purchasing decision, and leave it at that.
So, now that I have a computer again, I started looking into D some more. One of the first things that struck me is that, at least on the Mac, the tools just aren’t really there yet. There is no native debugging support, for example. There are patches for GDB that add support for D, but GDB doesn’t quite build out of the box on the Mac. I’ve applied the patches to the version of GDB in Apple’s CVS server and built it successfully, but it doesn’t appear to work. Maybe one day soon I’ll give it another go, but to be honest, I’m hoping someone else will get it working first. I’m just not enough interested in making a debugger work just so I can mess with a new language. Yeah, sounds like I’m giving up on D, doesn’t it? I’m not, but I’m probably not going to do much with it for right now. Instead, I’m going to continue working on a little scene graph library I’ve been working on in C++. I’ll post a bit about that very soon (really!). For now, it’s time to check out what this fancy-schmancy MacBook Pro can do!